About Us

RealSIM are passionate about all things 3D. Our team of 3D and spatial experts have been providing high quality 3D visualisation and simulation since 2008 and in that time have established a reputation for quality, innovation and customer service. Our work has recently been recognized by our peers in the ICT industry when we were voted the Best Emerging ICT company of the year at the ITAG awards. The success of RealSim to date is built upon the skills and expertise of our talented team. Together we have over 20 years experience in various 3D visualisation technologies. The RealSim team is made up of the following people.

Photo Gallery

RealSim Director Gavin Duffy, receives the award for
Best Emerging ICT Company 2011, from Pat O'Grady Enterprise Ireland


Gavin Duffy – Managing Director

Gavin has a background in geophysics and spent 10 years in industry and academia, working in Canada, Spain, Australia and Ireland. It was while researching how to extract 3-dimensional information from photography that he discovered the potential of gaming technology for real world 3D simulations. In 2008 he set up RealSim Limited, initially providing a powerful planning and communication tool to the planning and development community, but later expanding their services to the marine, archaeological, industrial and medical device sectors. Gavin also manages, RealSim Games which was established to commercialise RealSim's R&D in 3D apps and games.


Eoghan Quigley – Chief 3D Graphic Designer

Eoghan is RealSIM’s chief graphic designer. He has over 10 years experience of modeling for realtime 3D visualisation in the gaming industry. He has brought this experience to bear in the modeling of real world environments and has to date applied detailed modeling and photo-realistic detail to many square kilometers of urban environments in Ireland. He was also the main graphic designer on the much acclaimed Secrets of the Stones RTE documentary, re-creating some of Irelands best known historical Christian sites.


Dr. Paul Smith

Paul completed his PhD at NUI Galway on Virtual Environments, interaction and computer graphics. He has more than 6 years experience in the use of C++ in game development and research and has worked on the development of a massively multiplayer online strategy game “Dark-Wind”, recently favorably reviewed on PC Gamer UK. Paul’s PhD involved the proof of application of real-time automatic facial expression recognition technology to online and remote work tools, where he developed a prototype emotion tracking software agent (ETA) and integrated it within an existing collaborative virtual environment in order to assess its benefits to online multitasking collaborating virtual teams.